::
a.
Sad street: This is my latest work. And shows my current skills. But
it is not the end. I will be better and I have better images in my
mind. This work is awarded as CG CHOICE in CG TALK. This gives me
motivation to go further.
b .Characters from first realtime 3D action game Ambush / PUSU: There
was no game industry in Turkey. We have some little tries in the past
20 years but none of them was a breakpoint and none of them created
a game industry. In 2001, 2 young men called Cem Uzunlar and Hakan
Yuksel started a new real time 3d action game project. They did not
copied an existing 3d engine, instead they started programming it
from scratch. This is a great change. When you program a new game
engine this means you have the technology and know-how. So you can
go further. After a few months I joined the team as the 3d artist,
and after a few months our texture artist Gokhan Acar came. This is
the team called 3tegames (www.3tegames.com) that finished the game
a few months ago after 3.5 years of hard trial and error work. That
was a very low budget project but the team worked really really hard.
Most of the times we worked overtime, non-stop days and nights. The
result is not half-life 2 but it is quite
satisfactory.
c. Skater boy TV commercial: After the game project with another 3d
team I have modelled and animated this "game looking" commercial
film. That took 10 weeks to finish.
|
| |
|
|
|
::
Çetin Tuker
::
País, Ciudad: Turquía
/
Ankara
|
|
| |
|
.
Sub-categoría:
Imagen
Digital 3D
.
Fecha
de realización: 2004.
.
Programas
y técnicas: |
| |
|
.
Sub-categoría:
Imagen
Digital 3D
.
Fecha
de realización: 2004.
.
Programas
y técnicas: |
| |
|
.
Sub-categoría:
Imagen
Digital 3D
.
Fecha
de realización: 2004.
.
Programas
y técnicas: |
|
|
| www.cetintuker.com
|
|
He was born on the 13th of October,
1969 in Ankara, Turkey. He graduated from Middle East Technical
University, Faculty of Architecture, Department of Architecture
with a BA in 1992 and completed his MA in 1996.
He won awards from several national architectural competitions
between 1993-1995.
Mr. Türker started working with 3D computer graphics in
1991 within architectural visualisation branch at METU and started
his 3D teaching career in 1994.
In 2001, he joined the team of the AMBUSH – PUSU, the
first Turkish 3D real-time action video game, and completed
his work there in 2004.
He continues teach in the Graphic Design Department of Mimar
Sinan Fine Arts University in Istanbul and also works as a character
animator in the digital post-production field.
In his spare time, he enjoys playing FPS games and taking photographs.
|
|