Primera Edición - 1999

Segunda Edición - 2003

Tercera Edición - 2004


:: a. Sad street: This is my latest work. And shows my current skills. But it is not the end. I will be better and I have better images in my mind. This work is awarded as CG CHOICE in CG TALK. This gives me motivation to go further.

b .Characters from first realtime 3D action game Ambush / PUSU: There was no game industry in Turkey. We have some little tries in the past 20 years but none of them was a breakpoint and none of them created a game industry. In 2001, 2 young men called Cem Uzunlar and Hakan Yuksel started a new real time 3d action game project. They did not copied an existing 3d engine, instead they started programming it from scratch. This is a great change. When you program a new game engine this means you have the technology and know-how. So you can go further. After a few months I joined the team as the 3d artist, and after a few months our texture artist Gokhan Acar came. This is the team called 3tegames (www.3tegames.com) that finished the game a few months ago after 3.5 years of hard trial and error work. That was a very low budget project but the team worked really really hard. Most of the times we worked overtime, non-stop days and nights. The result is not half-life 2 but it is quite
satisfactory.


c. Skater boy TV commercial: After the game project with another 3d team I have modelled and animated this "game looking" commercial film. That took 10 weeks to finish.

 




 

 

:: Çetin Tuker


:: País, Ciudad: Turquía / Ankara

 

. Sub-categoría: Imagen Digital 3D
. Fecha de realización:
2004.
. Programas y técnicas:

:: "Wire"
. Sub-categoría: Imagen Digital 3D
. Fecha de realización:
2004.
. Programas y técnicas:
:: "Sad Street"

. Sub-categoría: Imagen Digital 3D
. Fecha de realización:
2004.
. Programas y técnicas:

:: "Old house"

 

 

 
www.cetintuker.com


He was born on the 13th of October, 1969 in Ankara, Turkey. He graduated from Middle East Technical University, Faculty of Architecture, Department of Architecture with a BA in 1992 and completed his MA in 1996.
He won awards from several national architectural competitions between 1993-1995.
Mr. Türker started working with 3D computer graphics in 1991 within architectural visualisation branch at METU and started his 3D teaching career in 1994.
In 2001, he joined the team of the AMBUSH – PUSU, the first Turkish 3D real-time action video game, and completed his work there in 2004.
He continues teach in the Graphic Design Department of Mimar Sinan Fine Arts University in Istanbul and also works as a character animator in the digital post-production field.
In his spare time, he enjoys playing FPS games and taking photographs.

 

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