:: País,
Ciudad: Inglaterra /
Suffolk
:: Author data:
Digital Writer in Residence, De Montfort University, Leicester, UK
babel ( http://www.babel.ca ) is a british/canadian digital writer
and
artist who has exhibited solo and collaborative work on and offline
since 2002. Past projects include 'The Breathing Wall' (
www.thebreathingwall.com ) with Kate Pullinger and Stefan Schemat,
a
digital novel that responds to the reader's breathing rate, and
'Animalamina' ( http://www.animalamina.com ), a collection of
interactive poetry for children. He was awarded the Premio per l'arte
digitale 2005 for his work on Inanimate Alice by the Italian Ministry
of
Culture, Department for Cultural and Environmental Heritage, DARC
(General Directorate for Contemporary Architecture and Art), MAXXI
(National Museum for 21st Century Arts) and the Fondazione Rosselli.
. Title (Project's name)
Inanimate Alice, Episode 1: China
URL: http://www.inanimatealice.com/episode1/
. Sub-category (Illustration, Photo, Webpage, Videogame, Stop Motion,
Animation, etc.)
Multimedia/webpage
. Time last ( VIDEO)
-
. Date (Month and year)
October 2005
. Programs, format, and techcnics used (The most as specific posible)
Adobe Photoshop - static images
Adobe Premiere - video clips
Soundforge - sound effects and music
ACID - music
Flash - animation, interactivity, web distribution
Inanimate Alice uses manipulated photographic images, illustrations,
video, sound, and text to tell the story. All of these elements were
created and edited digitally using a PC, with Flash used to create
the
final piece and provide a cost-effective mechanism for distributing
the
piece online. In addition, the piece requires the reader's participation
to complete the story: Flash offers the facility for programming these
non-linear and interactive elements.
Movement between scenes in the story is dynamic, using slides, pans
and
zooms to suggest an animated comic, but in a distinctive style that
is
part comic, part animation and part film. The inspiration for this
approach comes from many sources, but of particular influence is Ang
Lee's 2003 film adaptation of the comic Hulk, and the work of comic
artist and writer Scott McCloud.
Elements such as Ming's painting and the motion of the text are
generated at random, meaning that although the story is linear, exactly
the same animation will never be seen twice. Techniques and elements
of
classical animation can also be found throughout the piece, for example,
Alice's hand-drawn three frame animation of Brad, or the looping desert
backgrounds, reminiscent of early Disney cartoons.
. Artists comment (Optional)
'Inanimate Alice' is an kinetic novel by Kate Pullinger and babel
that
depicts the life of a girl growing up in the early years of the 21st
century. Across ten episodes, the story of Alice, games animator, and
her one true friend in life, Brad, the game character she has created,
is told using a combination of text, sound, and images. 'Episode 1:
China' begins with Alice aged eight and subsequent episodes track her
through adulthood until her mid-twenties. Each episode becomes
increasingly interactive and more game-like, reflecting Alices own
developing skills as a game designer and animator.
:: Technical data (One by work):
. Title (Project's name)
Inanimate Alice, Episode 2: Italy
URL: http://www.inanimatealice.com/episode2/
. Sub-category
Multimedia/webpage
. Time last ( VIDEO)
-
. Date (Month and year)
February 2006
. Programs, format, and techcnics used (The most as specific posible)
Adobe Photoshop - static images
Adobe Premiere - video clips
Soundforge - sound effects and music
ACID - music
Flash - animation, interactivity, web distribution
. Artists comment (Optional)
'Inanimate Alice' is an kinetic novel by Kate Pullinger and babel
that
depicts the life of a girl growing up in the early years of the 21st
century. Across ten episodes, the story of Alice, games animator, and
her one true friend in life, Brad, the game character she has created,
is told using a combination of text, sound, and images. 'Episode 2:
Italy' continues the story with Alice aged ten and subsequent episodes
track her through adulthood until her mid-twenties. Each episode
becomes increasingly interactive and more game-like, reflecting Alices
own developing skills as a game designer and animator.
babel is a multimedia writer and artist who has exhibited solo and
collaborative work since 2002. Past projects include The Breathing
Wall
( http://www.thebreathingwall.com ) with Kate Pullinger and Stefan
Schemat, a digital novel that responds to the reader's breathing rate,
and Animalamina ( http://www.animalamina.com ), a collection of
interactive poetry for children. He is editor of the post-dada magazine
391.org.
www.animalamina.com
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